Testing: Operating a system or component under specified conditions, observing or recording the results, and making an evaluation of some aspect of the system or component. –- source: IEEE
When testing, you execute a set of test cases. A test case specifies how to perform a test. At a minimum, it specifies the input to the software under test (SUT) and the expected behavior.
Example: A minimal test case for testing a browser:
longfile.html
located in the test data
folder.longfile.html
.Test cases can be determined based on the specification, reviewing similar existing systems, or comparing to the past behavior of the SUT.
For each test case you should do the following:
A test case failure is a mismatch between the expected behavior and the actual behavior. A failure indicates a potential defect (or a bug), unless the error is in the test case itself.
Example: In the browser example above, a test case failure is implied if the scrollbar remains disabled after loading longfile.html
. The defect/bug causing that failure could be an uninitialized variable.
Testability is an indication of how easy it is to test an SUT. As testability depends a lot on the design and implementation, you should try to increase the testability when you design and implement software. The higher the testability, the easier it is to achieve better quality software.
When you modify a system, the modification may result in some unintended and undesirable effects on the system. Such an effect is called a regression.
Regression testing is the re-testing of the software to detect regressions. Note that to detect regressions, you need to retest all related components, even if they had been tested before.
Regression testing is more effective when it is done frequently, after each small change. However, doing so can be prohibitively expensive if testing is done manually. Hence, regression testing is more practical when it is automated.
Developer testing is the testing done by the developers themselves as opposed to professional testers or end-users.
Delaying testing until the full product is complete has a number of disadvantages:
Therefore, it is better to do early testing, as hinted by the popular rule of thumb given below, also illustrated by the graph below it.
The earlier a bug is found, the easier and cheaper to have it fixed.
Such early testing of partially developed software is usually, and by necessity, done by the developers themselves i.e. developer testing.
Unit testing: testing individual units (methods, classes, subsystems, ...) to ensure each piece works correctly.
In OOP code, it is common to write one or more unit tests for each public method of a class.
Here are the code skeletons for a Foo
class containing two methods and a FooTest
class that contains unit tests for those two methods.
class Foo {
String read() {
// ...
}
void write(String input) {
// ...
}
}
class FooTest {
@Test
void read() {
// a unit test for Foo#read() method
}
@Test
void write_emptyInput_exceptionThrown() {
// a unit tests for Foo#write(String) method
}
@Test
void write_normalInput_writtenCorrectly() {
// another unit tests for Foo#write(String) method
}
}
import unittest
class Foo:
def read(self):
# ...
def write(self, input):
# ...
class FooTest(unittest.TestCase):
def test_read(self):
# a unit test for read() method
def test_write_emptyIntput_ignored(self):
# a unit test for write(string) method
def test_write_normalInput_writtenCorrectly(self):
# another unit test for write(string) method
A proper unit test requires the unit to be tested in isolation so that bugs in the code the unit depends ondependencies cannot influence the test i.e. bugs outside of the unit should not affect the unit tests.
If a Logic
class depends on a Storage
class, unit testing the Logic
class requires isolating the Logic
class from the Storage
class.
Stubs can isolate the Software Under Test (in this case, the unit being tested)SUT from its dependencies.
Stub: A stub has the same interface as the component it replaces, but its implementation is so simple that it is unlikely to have any bugs. It mimics the responses of the component, but only for a limited set of predetermined inputs. That is, it does not know how to respond to any other inputs. Typically, these mimicked responses are hard-coded in the stub rather than computed or retrieved from elsewhere, e.g. from a database.
Consider the code below:
class Logic {
Storage s;
Logic(Storage s) {
this.s = s;
}
String getName(int index) {
return "Name: " + s.getName(index);
}
}
interface Storage {
String getName(int index);
}
class DatabaseStorage implements Storage {
@Override
public String getName(int index) {
return readValueFromDatabase(index);
}
private String readValueFromDatabase(int index) {
// retrieve name from the database
}
}
Normally, you would use the Logic
class as follows (note how the Logic
object depends on a DatabaseStorage
object to perform the getName()
operation):
Logic logic = new Logic(new DatabaseStorage());
String name = logic.getName(23);
You can test it like this:
@Test
void getName() {
Logic logic = new Logic(new DatabaseStorage());
assertEquals("Name: John", logic.getName(5));
}
However, this logic
object being tested is making use of a DataBaseStorage
object which means a bug in the DatabaseStorage
class can affect the test. Therefore, this test is not testing Logic
in isolation from its dependencies and hence it is not a pure unit test.
Here is a stub class you can use in place of DatabaseStorage
:
class StorageStub implements Storage {
@Override
public String getName(int index) {
if (index == 5) {
return "Adam";
} else {
throw new UnsupportedOperationException();
}
}
}
Note how the StorageStub
has the same interface as DatabaseStorage
, but is so simple that it is unlikely to contain bugs, and is pre-configured to respond with a hard-coded response, presumably, the correct response DatabaseStorage
is expected to return for the given test input.
Here is how you can use the stub to write a unit test. This test is not affected by any bugs in the DatabaseStorage
class and hence is a pure unit test.
@Test
void getName() {
Logic logic = new Logic(new StorageStub());
assertEquals("Name: Adam", logic.getName(5));
}
In addition to Stubs, there are other type of replacements you can use during testing, e.g. Mocks, Fakes, Dummies, Spies.
Integration testing : testing whether different parts of the software work together (i.e. integrates) as expected. Integration tests aim to discover bugs in the 'glue code' related to how components interact with each other. These bugs are often the result of misunderstanding what the parts are supposed to do vs what the parts are actually doing.
Suppose a class Car
uses classes Engine
and Wheel
. If the Car
class assumed a Wheel
can support a speed of up to 200 mph but the actual Wheel
can only support a speed of up to 150 mph, it is the integration test that is supposed to uncover this discrepancy.
Integration testing is not simply a case of repeating the unit test cases using the actual dependencies (instead of the stubs used in unit testing). Instead, integration tests are additional test cases that focus on the interactions between the parts.
Suppose a class Car
uses classes Engine
and Wheel
. Here is how you would go about doing pure integration tests:
a) First, unit test Engine
and Wheel
.
b) Next, unit test Car
in isolation of Engine
and Wheel
, using stubs for Engine
and Wheel
.
c) After that, do an integration test for Car
by using it together with the Engine
and Wheel
classes to ensure that Car
integrates properly with the Engine
and the Wheel
.
In practice, developers often use a hybrid of unit+integration tests to minimize the need for stubs.
Here's how a hybrid unit+integration approach could be applied to the same example used above:
(a) First, unit test Engine
and Wheel
.
(b) Next, unit test Car
in isolation of Engine
and Wheel
, using stubs for Engine
and Wheel
.
(c) After that, do an integration test for Car
by using it together with the Engine
and Wheel
classes to ensure that Car
integrates properly with the Engine
and the Wheel
. This step should include test cases that are meant to unit test Car
(i.e. test cases used in the step (b) of the example above) as well as test cases that are meant to test the integration of Car
with Wheel
and Engine
(i.e. pure integration test cases used of the step (c) in the example above).
Note that you no longer need stubs for Engine
and Wheel
. The downside is that Car
is never tested in isolation of its dependencies. Given that its dependencies are already unit tested, the risk of bugs in Engine
and Wheel
affecting the testing of Car
can be considered minimal.
System testing: take the whole system and test it against the system specification.
System testing is typically done by a testing team (also called a QA team).
System test cases are based on the specified external behavior of the system. Sometimes, system tests go beyond the bounds defined in the specification. This is useful when testing that the system fails 'gracefully' when pushed beyond its limits.
Suppose the SUT is a browser that is supposedly capable of handling web pages containing up to 5000 characters. Given below is a test case to test if the SUT fails gracefully if pushed beyond its limits.
Test case: load a web page that is too big
* Input: loads a web page containing more than 5000 characters.
* Expected behavior: aborts the loading of the page
and shows a meaningful error message.
This test case would fail if the browser attempted to load the large file anyway and crashed.
System testing includes testing against non-functional requirements too. Here are some examples:
Alpha testing is performed by the users, under controlled conditions set by the software development team.
Beta testing is performed by a selected subset of target users of the system in their natural work setting.
An open beta release is the release of not-yet-production-quality-but-almost-there software to the general population. For example, Google’s Gmail was in 'beta' for many years before the label was finally removed.
Here are two alternative approaches to testing a software: Scripted testing and Exploratory testing.
Scripted testing: First write a set of test cases based on the expected behavior of the SUT, and then perform testing based on that set of test cases.
Exploratory testing: Devise test cases on-the-fly, creating new test cases based on the results of the past test cases.
Exploratory testing is ‘the simultaneous learning, test design, and test execution’ [source: bach-et-explained] whereby the nature of the follow-up test case is decided based on the behavior of the previous test cases. In other words, running the system and trying out various operations. It is called exploratory testing because testing is driven by observations during testing. Exploratory testing usually starts with areas identified as error-prone, based on the tester’s past experience with similar systems. One tends to conduct more tests for those operations where more faults are found.
Here is an example thought process behind a segment of an exploratory testing session:
“Hmm... looks like feature x is broken. This usually means feature n and k could be broken too; you need to look at them soon. But before that, you should give a good test run to feature y because users can still use the product if feature y works, even if x doesn’t work. Now, if feature y doesn’t work 100%, you have a major problem and this has to be made known to the development team sooner rather than later...”
Exploratory testing is also known as reactive testing, error guessing technique, attack-based testing, and bug hunting.
Which approach is better – scripted or exploratory? A mix is better.
The success of exploratory testing depends on the tester’s prior experience and intuition. Exploratory testing should be done by experienced testers, using a clear strategy/plan/framework. Ad-hoc exploratory testing by unskilled or inexperienced testers without a clear strategy is not recommended for real-world non-trivial systems. While exploratory testing may allow us to detect some problems in a relatively short time, it is not prudent to use exploratory testing as the sole means of testing a critical system.
Scripted testing is more systematic, and hence, likely to discover more bugs given sufficient time, while exploratory testing would aid in quick error discovery, especially if the tester has a lot of experience in testing similar systems.
In some contexts, you will achieve your testing mission better through a more scripted approach; in other contexts, your mission will benefit more from the ability to create and improve tests as you execute them. I find that most situations benefit from a mix of scripted and exploratory approaches. -- [source: bach-et-explained]
Acceptance testing (aka User Acceptance Testing (UAT): test the system to ensure it meets the user requirements.
Acceptance tests give an assurance to the customer that the system does what it is intended to do. Acceptance test cases are often defined at the beginning of the project, usually based on the use case specification. Successful completion of UAT is often a prerequisite to the project sign-off.
Acceptance testing comes after system testing. Similar to system testing, acceptance testing involves testing the whole system.
Some differences between system testing and acceptance testing:
System Testing | Acceptance Testing |
---|---|
Done against the system specification | Done against the requirements specification |
Done by testers of the project team | Done by a team that represents the customer |
Done on the development environment or a test bed | Done on the deployment site or on a close simulation of the deployment site |
Both negative and positive test cases | More focus on positive test cases |
Note: negative test cases: cases where the SUT is not expected to work normally e.g. incorrect inputs; positive test cases: cases where the SUT is expected to work normally
Requirement specification versus system specification
The requirement specification need not be the same as the system specification. Some example differences:
Requirements specification | System specification |
---|---|
limited to how the system behaves in normal working conditions | can also include details on how it will fail gracefully when pushed beyond limits, how to recover, etc. specification |
written in terms of problems that need to be solved (e.g. provide a method to locate an email quickly) | written in terms of how the system solves those problems (e.g. explain the email search feature) |
specifies the interface available for intended end-users | could contain additional APIs not available for end-users (for the use of developers/testers) |
However, in many cases one document serves as both a requirement specification and a system specification.
Passing system tests does not necessarily mean passing acceptance testing. Some examples:
A simple way to semi-automate testing of a CLI (Command Line Interface) app is by using input/output re-direction.
Let's assume you are testing a CLI app called AddressBook
. Here are the detailed steps:
Store the test input in the text file input.txt
.
Store the output you expect from the SUT in another text file expected.txt
.
Run the program as given below, which will redirect the text in input.txt
as the input to AddressBook
and similarly, will redirect the output of AddressBook to a text file output.txt
. Note that this does not require any code changes to AddressBook
.
java AddressBook < input.txt > output.txt
The way to run a CLI program differs based on the language.
e.g., In Python, assuming the code is in AddressBook.py
file, use the command
python AddressBook.py < input.txt > output.txt
If you are using Windows, use a normal command window to run the app, not a PowerShell window.
Next, you compare output.txt
with the expected.txt
. This can be done using a utility such as Windows' FC
(i.e. File Compare) command, Unix's diff
command, or a GUI tool such as WinMerge.
FC output.txt expected.txt
Note that the above technique is only suitable when testing CLI apps, and only if the exact output can be predetermined. If the output varies from one run to the other (e.g. it contains a time stamp), this technique will not work. In those cases, you need more sophisticated ways of automating tests.
CLI application: An application that has a Command Line Interface. i.e. user interacts with the app by typing in commands.
A test driver is the code that ‘drives’ the Software Under TestSUT for the purpose of testing i.e. invoking the SUT with test inputs and verifying if the behavior is as expected.
PayrollTest
‘drives’ the Payroll
class by sending it test inputs and verifies if the output is as expected.
public class PayrollTest {
public static void main(String[] args) throws Exception {
// test setup
Payroll p = new Payroll();
// test case 1
p.setEmployees(new String[]{"E001", "E002"});
// automatically verify the response
if (p.totalSalary() != 6400) {
throw new Error("case 1 failed ");
}
// test case 2
p.setEmployees(new String[]{"E001"});
if (p.totalSalary() != 2300) {
throw new Error("case 2 failed ");
}
// more tests...
System.out.println("All tests passed");
}
}
JUnit is a tool for automated testing of Java programs. Similar tools are available for other languages and for automating different types of testing.
This is an automated test for a Payroll
class, written using JUnit libraries.
@Test
public void testTotalSalary() {
Payroll p = new Payroll();
// test case 1
p.setEmployees(new String[]{"E001", "E002"});
assertEquals(6400, p.totalSalary());
// test case 2
p.setEmployees(new String[]{"E001"});
assertEquals(2300, p.totalSalary());
// more tests...
}
Most modern IDEs have integrated support for testing tools. The figure below shows the JUnit output when running some JUnit tests using the Eclipse IDE.
If a software product has a GUI (Graphical User Interface) component, all product-level testing (i.e. the types of testing mentioned above) need to be done using the GUI. However, testing the GUI is much harder than testing the CLI (Command Line Interface) or API, for the following reasons:
Moving as much logic as possible out of the GUI can make GUI testing easier. That way, you can bypass the GUI to test the rest of the system using automated API testing. While this still requires the GUI to be tested, the number of such test cases can be reduced as most of the system will have been tested using automated API testing.
There are testing tools that can automate GUI testing.
Some tools used for automated GUI testing:
TestFX can do automated testing of JavaFX GUIs
Visual Studio supports the ‘record replay’ type of GUI test automation.
Selenium can be used to automate testing of web application UIs
Test coverage is a metric used to measure the extent to which testing exercises the code i.e., how much of the code is 'covered' by the tests.
Here are some examples of different coverage criteria:
if
statement evaluated to both true
and false
with separate test cases during testing is considered 'covered'. if(x > 2 && x < 44)
is considered one decision point but two conditions.
For 100% branch or decision coverage, two test cases are required:
(x > 2 && x < 44) == true
: [e.g. x == 4
](x > 2 && x < 44) == false
: [e.g. x == 100
]For 100% condition coverage, three test cases are required:
(x > 2) == true
, (x < 44) == true
: [e.g. x == 4
](x < 44) == false
: [e.g. x == 100
](x > 2) == false
: [e.g. x == 0
]Measuring coverage is often done using coverage analysis tools. Most IDEs have inbuilt support for measuring test coverage, or at least have plugins that can measure test coverage.
Coverage analysis can be useful in improving the quality of testing e.g., if a set of test cases does not achieve 100% branch coverage, more test cases can be added to cover missed branches.
Measuring code coverage in Intellij IDEA
Dependency injection is the process of 'injecting' objects to replace current dependencies with a different object. This is often used to inject stubs to isolate the Software Under TestSUT from its objects it depends ondependencies so that it can be tested in isolation.
A Foo
object normally depends on a Bar
object, but you can inject a BarStub
object so that the Foo
object no longer depends on a Bar
object. Now you can test the Foo
object in isolation from the Bar
object.