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Week 10 [Fri, Mar 19th] - Project

tP:

  1. Do a postmortem of the previous iteration
  2. Adjust process rigor if necessary
  3. Start the next iteration
  4. Update the DG with design details
  5. Smoke-test CATcher COMPULSORY counted for participation
  6. Do a trial JAR release

tP: mid-v1.3

1 Do a postmortem of the previous iteration

  • Discuss with the team how the iteration went (i.e., what worked well, what didn't), and your plans to improve the process (not the product) in the next iteration.
  • Keep notes about the discussion in your project notes document so that the tutor can check them.

2 Adjust process rigor if necessary

  • Adjust process rigor, as explained in the panel below:

3 Start the next iteration

This iteration is your last chance to add features. You will not be allowed to add features in the following iteration (i.e., v1.4). That iteration (which is shorter than usual) is reserved for bug fixing and documentation work only.

The version you deliver in this iteration (i.e., v1.3) will be subjected a peer testing (aka PE Dry Run) and you will be informed of the bugs they find (no penalty for those bugs).

As you did in the previous iteration,

  • Plan the next iteration (steps are given below as a reminder):
    • Decide which enhancements will be added to the product in this iteration, assuming this is the last iteration.
    • If possible, split that into two incremental versions v1.3 and v1.3b.
    • Divide the work among team members.
    • Reflect the above plan in the issue tracker.
  • Start implementing the features as per the plan made above.
  • Track the progress using GitHub issue tracker, milestones, labels, etc.

In addition,

  • Maintain the defensiveness of the code: Remember to use assertions, exceptions, and logging in your code, as well as other defensive programming measures when appropriate.
    Remember to enable assertions in your IDEA run configurations and in the gradle file.
  • Recommend: Each PR should also update the relevant parts of documentation and tests. That way, your documentation/testing work will not pile up towards the end.

Improve upon AB3, design, code, test etc. While not very 'buggy', AB3 is not 'perfect' either (it is not meant to be a 'model solution'). Feel free to improve it in any way you see fit. In particular, find and fix any bugs it has. If you are not sure if something is a bug or an intended behavior, you can post in the forum to check.
While we are on the topic, also note that the architecture of AB3 doesn't suite every kind of application either. As you gain more experience in other application domains, you will learn different types of architectures that you can add to the collection of different architectures that you can consider for future projects. The same goes for the tool chain and the tech stack of AB3. Therefore, do not be tempted to apply AB3 as a template for every other application you come across in the future.

4 Update the DG with design details

  • Update the Developer Guide as follows:
    • Each member should describe the implementation of at least one enhancement she has added (or planning to add).
      Expected length: 1+ page per person
    • The description can contain things such as,
      • How the feature is implemented (or is going to be implemented).
      • Why it is implemented that way.
      • Alternatives considered.
Admin tP Deliverables → DG → Tips
  • Aim to showcase your documentation skills. The stated objective of the DG is to explain the implementation to a future developer, but a secondary objective is to serve as evidence of your ability to document deeply-technical content using prose, examples, diagrams, code snippets, etc. appropriately. To that end, you may also describe features that you plan to implement in the future, even beyond v1.4 (hypothetically).
    For an example, see the description of the undo/redo feature implementation in the AddressBook-Level3 developer guide.
  • Use multiple UML diagram types. Following from the point above, try to include UML diagrams of multiple types to showcase your ability to use different UML diagrams.
  • Diagramming tools:
    • AB3 uses PlantUML (see the guide Using PlantUML @SE-EDU/guides for more info).
    • You may use any other tool too (e.g., PowerPoint). But if you do, note the following:
      • Choose a diagramming tool that has some 'source' format that can be version-controlled using git and updated incrementally (reason: because diagrams need to evolve with the code that is already being version controlled using git). For example, if you use PowerPoint to draw diagrams, also commit the source PowerPoint files so that they can be reused when updating diagrams later.
      • Use the same diagramming tool for the whole project, except in cases for which there is a strong need to use a different tool due to a shortcoming in the primary diagramming tool. Do not use a mix of different tools simply based on personal preferences.
    • Can i.e., automatically reverse engineered from the Java codeIDE-generated UML diagrams be used in project submissions? Not a good idea. Given below are three reasons each of which can be reported by evaluators as 'bugs' in your diagrams, costing you marks:
      • They often don't follow the standard UML notation (e.g., they add extra icons).
      • They tend to include every little detail whereas we want to limit UML diagrams to important details only, to improve readability.
      • Diagrams reverse-engineered by an IDE might not represent the actual design as some design concepts cannot be deterministically identified from the code. e.g., differentiating between multiplicities 0..1 vs 1, composition vs aggregation
  • Keep diagrams simple. The aim is to make diagrams comprehensible, not necessarily comprehensive.
    Ways to simplify diagrams:
    • Omit less important details. Examples:
      • a class diagram can omit minor utility classes, private/unimportant members; some less-important associations can be shown as attributes instead.
      • a sequence diagram can omit less important interactions, self-calls.
    • Omit repetitive details e.g., a class diagram can show only a few representative ones in place of many similar classes (note how the AB3 Logic class diagram shows concrete *Command classes using a placeholder XYZCommand).
    • Limit the scope of a diagram. Decide the purpose of the diagram (i.e., what does it help to explain?) and omit details not related to it. In particular, avoid showing lower-level details of multiple components in the same diagram unless strictly necessary e.g., note how the this sequence diagram shows only the detailed interactions within the Logic component i.e., does not show detailed interactions within the model component.
    • Break diagrams into smaller fragments when possible.
      • If a component has a lot of classes, consider further dividing into sub-components (e.g., a Parser sub-component inside the Logic component). After that, sub-components can be shown as black-boxes in the main diagram and their details can be shown as separate diagrams.
      • You can use ref frames to break sequence diagrams to multiple diagrams. Similarly, rakes can be used to divide activity diagrams.
    • Stay at the highest level of abstraction possible e.g., note how this sequence diagram shows only the interactions between architectural components, abstracting away the interactions that happen inside each component.
    • Use visual representations as much as possible. E.g., show associations and navigabilities using lines and arrows connecting classes, rather than adding a variable in one of the classes.
    • For some more examples of what NOT to do, see here.
  • Integrate diagrams into the description. Place the diagram close to where it is being described.
  • Use code snippets sparingly. The more you use code snippets in the DG, and longer the code snippet, the higher the risk of it getting outdated quickly. Instead, use code snippets only when necessary and cite only the strictly relevant parts only. You can also use pseudo code instead of actual programming code.
  • Resize diagrams so that the text size in the diagram matches the the text size of the main text of the diagram. See example.

5 Smoke-test CATcher COMPULSORY counted for participation

  • This activity is compulsory and counts for 3 participation points. Please do it before the weekly deadline.

Some background: As you know, our i.e., Practical ExamPE includes peer-testing tP products under exam conditions. In the past, we used GitHub as the platform for that -- which was not optimal (e.g., it was hard to ensure the compulsory labels have been applied). As a remedy, some ex-students have been developing an app called CAT stands for Crowd-sourced Anonymous TestingCATcher that we'll be using for the PE this semester.

This week, we would like you to smoke-test the CATcher app to ensure it can run in your computer.

6 Do a trial JAR release

  • Do a resulting in a jar file on GitHub that can be downloaded by potential usersproduct release as described in the Developer Guide. You can name it something like v1.2.1 (or v1.3.trial). Ensure that the jar file works as expected in an empty folder and using Java 11, by doing some manual testing. Reason: You are required to do a proper product release for v1.3. Doing a trial at this point will help you iron out any problems in advance. It may take additional effort to get the jar working especially if you use third party libraries or additional assets such as images.